Placed 1st for the People's Choice Award at Level Up Toronto
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Placed 2nd for Best Artistic Achievement at Level Up Toronto
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ROLE
UI DESIGNER / GAME DESIGNER / PROGRAMMER
Unspokin is a trust based companion puzzle game. Within a dying world suspended above the clouds, a young mute girl meets and befriends a blind bear. Together they solve puzzles throughout the world to reach their common goal of replenishing nature around them and halting the corrupted industry. This was our final year capstone project that I work on with a group of 4 others as the UI Designer, Game Designer, and Programmer. It was an amazing experience where I learned and gained experience on the whole development process more specifically on how to complete, polish, and release a game to the public.
Core Pillars
SimplicityUI should be minimalistic and take as little screenspace as possible. UI animations should be used sparingly, only used to indicate a focal point to enhance in the understanding of UI schemes.
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FunctionalityUI should only be on screen if its serves a purpose. UI should only appear if it is relevant to the player at that given time in a clear non intrusive manner.
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ClarityUI should allow players to find and process the information they need as quickly and easily as possible. UI should always be clearly displayed and readable under all circumstances that it is able to appear under.
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Font
Layers & Legibility
1. Text Layer
Monocolor White Could also be replaced with iconography to minimize text and further enhance clarity. |
2. Animation Layer
Faint White (.10 opacity) This layer should only be active to indicate a focal point in the current UI scheme. Color should animate to create focus and to aid in the understanding of the UI. Vertical Divider
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3. Blur Layer
Tinted Black (.40 opacity) This layer further enhances legibility as it should blur the background behind it. Mandatory in high contrast or light areas. |